Computing Community Consortium Blog

The goal of the Computing Community Consortium (CCC) is to catalyze the computing research community to debate longer range, more audacious research challenges; to build consensus around research visions; to evolve the most promising visions toward clearly defined initiatives; and to work with the funding organizations to move challenges and visions toward funding initiatives. The purpose of this blog is to provide a more immediate, online mechanism for dissemination of visioning concepts and community discussion/debate about them.


“Improving Our Depth Perception in Augmented Reality”

September 17th, 2012 / in research horizons, Research News / by Erwin Gianchandani

The National Science Foundation’s (NSF) Science Nation has featured the work of Mississippi State University computer scientist J. Edward Swan II today, describing how his efforts to improve depth perception are critical to future military and medical applications of augmented reality:

Sports fans have come to expect some of the extras they see on their TV screen, such as the yellow lines that appear on a football field highlighting where the ball needs to go for a first down. Similarly, NASCAR fans can find their favorite driver in the pack because of those superimposed car numbers on the screen.

 

“Anyone who’s seen a football game has seen the virtual first-down line and it looks like it’s really something painted on the field. It’s a very compelling graphic. It really looks like it’s there,” says computer scientist J. Edward Swan, II.

 

But most people are probably not familiar with the technology that makes this all happen.

 

Augmented reality, or “AR,” is used to superimpose computer-generated virtual objects on our view of the real world.

 

With support from the National Science Foundation (NSF), Swan and his team at Mississippi State University (MSU) are working to improve depth perception in the augmented reality environment.

 

“Ed Swan’s work on perceptual issues for AR goes back more than a decade and includes co-authoring a seminal paper in which computer graphics attributes were shown to be effective in providing a sense of the depth of occluded objects for mobile AR using a heads-up display,” explains Lawrence Rosenblum, program officer for graphics and visualization within the NSF Directorate for Computer and Information Science and Engineering. “As AR continues to develop, with many of the ideas for mobile AR now being ported to PDAs and improved hardware for medical and other relatively stationary applications, his ongoing AR perception research is paving the pathway for working AR systems.”

Check out the NSF Science Nation video after the jump…

…and see the full story here.

(Contributed by Erwin Gianchandani, CCC Director)

“Improving Our Depth Perception in Augmented Reality”
  • Mark Boucher
  • Paolo Manzelli

    SEARCH FOR PARTNERS : QUANTUM CREATIVITY PROJECT IN QUANTUM ART & SCIENCE & AUGMENTED REALITY : (Q.C. proposal) The Quantum Creativity:-titled:- Forms of Art and Science of the future. Since the beginning of scientific thoughts in more than two thousand years ago, ordinary experience and intuition were closed on the basis for explaining the world around us through the classical macroscopic science . However, as technology improved and the range of observable phenomena expanded, our eyes and perceptions are opened to a nature that is increasingly less in line with our everyday convinctions and fundamentals caused by the obsolete criteria used from Isac Newton to all the ephoc of industrial society However, today the classical science, established based on experiments in macro-scale is failing to answer some deeper questions of modern science and technology fucused on submicroscopic events. Today Quantum science , espands a new paradigm of sub-microscopic interaction developing a new multidisciplinary approach of contemporary science and innovation technology. In particular Quanrum Brain Theory generates a fundamentally different interpretation from the old classical perception of the world. The QBT change the simple classical objectivity of what we see and perceive through the senses this because quantum perception effectively show a probabilistic scenario that is a mixed reality between a subjective and objective components. In fact, modern Quantum Brain Science put in clear understanding that our perception is by far the most precise and reliable science that humans have hystorically grasped. Therefore, in order to resolve the incompatibility between the classical objectivity of perception with the new quantum paradigm generated by the QBT, it become reasonable to turn to an assessment of our current perception of reality by proposing the project as a deep dialog on Quantum Creativity in quantum Science art and Augmented Reality. The Quantum Brain Theory become the main tool for examining physical reality through a quantum interpretation So in order to determine the probabilistic – validity of our perceptions, it makes sense to begin with a study of our brain’s physiology about cultural change , and in particular it will be important explain how the brain receives and perceives sensory stimuli and elaborate such information as an application of quantum science in order to develop a modern understanding of probabilistic perception formation. The contradictions between classical physics and quantum science are also will be reviewed to overcome conservative criticism about the new quantum percetual brain interpretation . Knowing that the quantum science of submicroscopic objects is fundamentally different from our classical perception of the world. So that the Q.C would offer a new way to look at the inconsistencies between quantum science and classical physics , that will be based on recent understanding of brain physiology that would be the core of the Quantum Creativity Project Proposal Paolo Manzelli 2014/07/26 Firenze;https://www.facebook.com/groups/431161846963599/ egocreanet2012@gmail.com