Computing Community Consortium Blog

The goal of the Computing Community Consortium (CCC) is to catalyze the computing research community to debate longer range, more audacious research challenges; to build consensus around research visions; to evolve the most promising visions toward clearly defined initiatives; and to work with the funding organizations to move challenges and visions toward funding initiatives. The purpose of this blog is to provide a more immediate, online mechanism for dissemination of visioning concepts and community discussion/debate about them.

2012 STEM Video Game Challenge Launched

February 22nd, 2012 / in resources / by Erwin Gianchandani

2012 National STEM Video Game Challenge [image courtesy].For the second year in a row, a number of public and private partners have joined forces to co-sponsor the National STEM Video Game Challenge, which seeks to advance science, technology, engineering, and mathematics (STEM) learning through game development and design among youth and educators. This year’s Challenge has been launched in partnership with the Department of Education’s Digital Promise initiative, which is unlocking “the promise of breakthrough technologies to transform teaching and learning.”

There are four categories of entry for the Challenge (following the link):

  • Middle school students;
  • High school students;
  • College students; and
  • Educators.

Submissions are due by March 12th.

There will be Twitter Chat on later today (!) at 4:15pm EST to discuss the Challenge and the prospect of using gaming technology to spur STEM interest and learning. The Twitter Chat will be hosted by the AMD Foundation, one of the co-sponsoring organizations for the Challenge, and moderated by US News & World Report’s Jason Koebler.

To learn more, check out the Challenge website.

(Contributed by Erwin Gianchandani, CCC Director)

2012 STEM Video Game Challenge Launched

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